Alright, let's begin playing!
The first thing you will notice is that the Act one town has changed and you once again start off naked with no items. Inside your inventory, all you have is 5 scrolls.
First, touch the bookcases inside the Stash rooms. There is a chance you may get a Tome of Town Portal and Identify, which have now been reduced to 1x1 (max is 99). So do that.
Now, you must get your "starter items" back. A Weaker Orc (Fallen remodel) named Little Pickpocket, who hangs around the Den of Evil is carrying this stuff. But wait, you only have a 44% chance of hitting a Weaker Orc. Care to risk it? Go ahead.
You have two options: A) You find the Den of Evil the moment you start and kill Little Pickpocket. Or B) You gain a level to improve your chance from 44% to 73% - then hunt him down. Once he falls, he drops:
- The Horadric Cube - which is now 10x10 in storage
- The Rest of your Belongings - this contains your starter gear
The best part is - there are approx 3 of each. You can use these items to start your financial profit. Now, pick up the cube and trasmute the RoyB. You will get:
- A weapon called "Your first xxxx"
- A piece of armor called "Your first xxxx"
- A small charm called "The Eye Witness of Death", move this to your inventory.
Depending on who you are - the following weapon/armor type will be generated. Almost all the pieces have a Requirements -xx% to allow you to equip it right away.
- Amazon - Stag Bow, Amazon Gloves (new), and a pack of Arrows
- Barbarian - Hand Axe, Barbarian Belt (new)
- Paladin - Bright Sword (new), Targe
- Assassin - Katar, Thief Boots (new)
- Necromancer - Necromancer Knife (new), Preserved Head
- Druid - Club, Wolf Helm
- Sorceress - Eagle Orb, Sorceress Armor (new)
As you can see, each one is unique (as of 5.3 - before they were sets and you needed to have both of the equipped to get +1 to class skills), made up of some class only item and some newer items that you may have never seen before. One of the items contains the +1 skill modifier, the weapon usually adds enhanced damage and attack rating, and the armor adds enhanced defense.
With these new items, now you can kill the rest of the monsters in Blood Moor for Killpoints (which is what the Eye-Witness of Death keeps track of - some uniques and magic items rely on this for beneficial effects) and Levels.
Once you are level 6-7, you can do Den of Evil safely.