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And Haunting Echoes is only good late game, and when your opponent isn't using a deck of unique cards.
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Late game? It's good after you cast traumatize. And if your deck has good mana acceleration, you can play traumatize pretty early. Hell, you can play it on turn five even without any kind of mana acceleration.
Also, no one's going to build a deck with only one of each card. And no one's going to sideboard a feldon's cane on the offchance someone plays this combo.