Thread: Lancer Pk Guide
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Old 07-26-2007, 10:38 AM   #1 (permalink)
SmileZ
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Join Date: May 2003
Location: Arkansas
Posts: 408
Lancer Pk Guide

Fun Build Lancer


LANCER PK WAS ACTUALLY THE MEANEST BUILD IN EARLY DIABLO I, MYSELF STILL BELEIVE ITS STILL ALIVE AND READY TO SHINE.

-=LANCER SKILLS=-
WW=Max
BO=Max
Shout=Max
Pole Arm=Max | Iron Skin= 10 I have used Lancers for many years in classic d2 , myself i feel more then 10 into iron skin causes something i cant explain basiclly a waste to me.
Inc Speed=Go for Max Speed for the field aka UNLESS you plan on using a Enigma in this build tele ww tele ww. If this was the case id go all the way with iron skin.
Max Natural Resist is a must depending on how much resist you already have will decide the ammount of points you need to add. Adjust with the gear you have work with it. Prerequisites=1 Battle Command And 1 into Zerk always handy


-=LANCER GEAR=-
Helm=Arreats & Some cases Shako
Gloves=Dracs
Boots=Gores
Ammy=Angelic for duels For regular play wear Highlord or Hi Maras
Rings= For duels wear 2 Angelics for regular play wear use a pair of BK rings for life and + 1 skill.
Belt=Verdungos
Armor=If you going without alot of natural speed go with Nigma. Otherwise go with Fort <333
Weopon=BOTD LANCE or i guess you could try beast i like botd
On your Weopon Swap add 2 + "3" Bo sticks


-=CHARMS=-
Hi Barb Torch, And Hi Anni, and Fill your inventory with baba Skill Gc's Lifers

-=DUELS=-
Im gonna keep it pretty simple here use a Enigma bo and all then tele around dodging atacks and only you no that moment to tele in for the for the WW
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