Now, that you have everything operating. Now you need to begin your Quest at level 1. When your character is up and loaded, you will notice a few things:
- YOU ARE NAKED, not a single bit of equipment is on you!
- You are broke, you have 0 Gold
- Your inventory has a 1x1 Cube, a chipped diamond and a bunch of scrolls. Which do the following:
- A Chipped Gem to Flawed
- A bunch of Key to Chipped Gem with an added message on the top line
- You have a Magic Collector, this is transmuted with socketables, or other magical and unique items. These points are later used to clone items or make them rare or unique and stuff along the lines.
These are basically warnings to a newbie. You basically explore the Blood Moor to start, grab any shrines you need. DO NOT ENGAGE ZOMBIES OR SKELETONS YET and stay out of the Den of Evil (you need to be 15 to do it), and pick up and make full use of your Gold.
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Here is what you will do with your starter items.
- Transmute your chipped Diamond with the Chipped to Flawed scroll. This will make a random flawed gem. Sell this to a NPC shop. If its a skull, you get over 20k to spend, otherwise its 3k.
- Buy 6 keys, and transmute them with each Key to Chipped Gem scroll you have. Stash these in your inventory.
- With the rest of your money, buy the following: Armor (Quilted or Leather), Cap, Gloves (Leather), Boots, Sash or Light belt, a buckler or small shield if you can weild it. As a weapon, I recommend either a Short Sword (highest damage), Scimitar (fastest attack), Bow (good if you dont want to enter the heart of enemy mob), or Spiked Club (50% more damage to Zombies and Skeletons early). If you have funds left, get a few minor potions, and a tome of TP/Indentify (buyable if your outcome was a Flawed Skull).
- Go out into the wild and start leveling.
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Next, you have to gain levels and money from the monsters out there. But as I said above, Zombies and Skeletons shouldn't be engaged, cause Zombies are level 7 and Skeletons are level 9. At level 1 you have a 17-25% chance of hit with like 70-90% against you, in other words: you are dead.
Here is the order of what you should engage, starting from level 1 to 9.
- Kobolds (Level 1) and Quill Rats (Level 3) at start. Make sure you dont get surrounded in Kobolds as they can chew through you pretty easily. Until you are level 2, you are going to have a bit of trouble hitting Quill Rats. Especially if monsters are approaching.
- Zombies (Level 7) and Spike Fiends (Level 6) at Level 3-5. Spike Fiends have a nasty poison effect like Quill Rats. Zombies take a lot of damage to fall.
- Skeletons and Fallen Groups (Level 9) at Level 6+. Single or small numbers of these can be killed at level 3-4 without interferance from others and a high attack rating and damage.
- Peckers (Level 13) at Level 8-9. Be aware of thier high AR. They only appear in Blood Moor if a farmhouse was spawned in the area.
There is no real experience decay as you gain levels, so you can fight these guys anytime for full experience. Monsters are Level 6-16 in the Plains. Once you get Level 8 and 7500 gold, buy a Cold Mercenary, and her Baal's Cold Wave you will be your savior. But it is recommended that you do the Plains when you are at least level 10 and have a merc for the best results.
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