| To BizzyBone: Yeah, its tricky fighting terrans on LT. That's why I avoid playing on Temple all the time, but dropping terrans are the least of your worries. Its deciding whether to do a 1 gate or 2 gate opening. Then there's the fact when you get positions where he has a very short distance to push you from.(ie. 12 v 3 or 3 v 12)
Making corsairs was a bad suggestion. There's no need for them.
And the cutting probe production suggestion was in case you're doing early expansion and terran decides to rush you and you can make units to beat it. Of course, after you beat the rush, then you should resume. Besides, Toss eco > Terran eco early in the game, so you won't fall behind when cutting probe production temporarily.
__________________ Nonsense. There's no shame in defeat so long as the spirit is unconquered. And I'm still able to serve Aiur to a degree. |