From the Nezmod home page.
1 Key to the Uniques + 1 Magic Piece of Equipment = Unique Version of the equipment or a rare if char lvl isn't high enough to make the unique. Max level unique that can generate is 7/10 character's level
1 Key to the Sets + 1 Magic Item = 1 Set Item of the Same type. Max level unique that can generate is 4/5 character's level
1 Spirit Energy + 1 Normal or Superior Piece of Equipment = 1 Magic Item of the Same Type. Quality of Magic Item Depends on Character level
1 Spirit Energy + 1 Rare piece of Equipment = 1 Magic Item of the Same Type
1 Enchanted Item + 1 Socket Screwer = = Adds one socket to enchanted item Only works on items that can be socketed
These Recipes add 2-3 to required level of item, can be undone using Blank Slates
- 1 Enchanted item + 1 Blood Stone = = Adds vitality bonus to item
- 1 Enchanted Item + 1 Mana Rock = Adds energy bonus to item
- 1 Enchanted Item + 1 Strength Stone = Adds strength bonus to item
- 1 Enchanted Item + 1 Speed Stone = Adds dexterity bonus to item
- 1 Enchanted Item + 1 Ice Cube = Adds cold damage to item
- 1 Enchanted Item + 1 Stone of Rage = Adds fire damage to item
- 1 Enchanted Item + 1 Zap Stone = Adds lightning damage to item
- 1 Enchanted Item + 1 Poison Strength Stone = Adds poison damage to item
- 1 Enchanted Item + 1 Magic Damage Stone = Adds magic damage to item
- 1 Enchanted Item + 1 Shiver Stone = Adds cold res to item
- 1 Enchanted Item + 1 Warmth Stone = Adds fire res to item
- 1 Enchanted Item + 1 Insulater Nugget = Adds lightning res to item
- 1 Enchanted Item + 1 Poison Protection Stone = Adds poison res to item
- 1 Enchanted Item + 1 Mental Block Rock = Adds magic res to item
- 1 Enchanted Item + 1 Shield Stone = Adds damaged reduced by 1 attribute
- 1 Enchanted Item + 1 Barrier Stone = Adds mag damage reduced by 1 attribute
- 1 Enchanted Item + 1 Budget Nugget = Adds gold attribute to item
- 1 Enchanted Item + 1 Stone of Cold Mastery = Adds 1% damage to cold skills
- 1 Enchanted Item + 1 Stone of Fire Mastery = Adds 1% damage to fire skills
- 1 Enchanted Item + 1 Stone of Lightning Mastery = Adds 1% damage to lightning skills
- 1 Enchanted Item + 1 Stone of Poison Mastery = Adds 1% damage to poison skills
- 1 Enchanted Item + 1 Stone of Magic Mastery = Adds 1% damage to magic skills
- 1 Enchanted Item + 1 Summon Stone = Adds 1% to base hp of all summons
- 1 Enchanted Item + 1 Strike Stone = Adds normal damage to item
- 1 Enchanted Item + 1 Treasure Tingly Prize Compriser = Adds a magic find bonus to item
- 1 Enchanted Item + 1 Summon Strike Stone = Adds 1% damage to summons
- 1 Enchanted Item + 1 Bomb Brick = Adds 1% damage to throwing potions
1 Blank Slate + 1 Stone Applied Item lower required level of stone applied item by 1 Cannot take item below its original required level
These recipes add to required level of item, can be undone with Blank Slates
- 1 Staff + 2 souls + 1 Stone of Cold Mastery = Adds 5% cold skill damage to staff
- 1 Staff + 2 souls + 1 Stone of Fire Mastery = Adds 5% fire skill damage to staff
- 1 Staff + 2 souls + 1 Stone of Lightning Mastery = Adds 5% lightning skill damage to staff
- 1 Scythe + 2 Souls + 1 Stone of Magic Mastery = Adds 5% magic skill damage to scythe
- 1 Scythe + 2 Souls + 1 Stone of Poison Mastery = Adds 5% poison skill damage to scythe
- 1 Pal Axe + 2 Souls + 1 Stone of Magic Mastery = Adds 5% magic skill damage to axe
1 Staff + 1 Mana Rock + 1 Mana Potion Boosts energy by 1%
1 Scythe + 1 Summon Stone + 1 Mana Potion Boost base health of summons by 2-4%
1 Paladin Axe + 1 Speed Stone + 1 Stamina Potion = Adds dexterity and attack speed bonuses to weapon
3 Gems of one level = 1 gem of the next level
3 Normal Rings = 1 Normal Amulet
3 Normal Amulets = 1 Normal Ring
2 Class Specific gems of the same type+ 1 rare jewel + 1 rare ring 1 Crafted Ring Ring takes on various attributes of the gems
2 Class Specific gems of the same type+ 1 rare jewel + 1 rare amulet 1 Crafted Amulet Amulet takes on various attributes of the gems
1 Teeth + 1 Spirit Energy + 3 Stones of Magic Mastery Crafted Teeth
1 Burning Orb + 1 Spirit Energy + 3 Stones of Fire Mastery Crafted Burning Orb
1 Energy Ball + 1 Spirit Energy + 3 Sones of Lightning Mastery Crafted Energy Ball
1 Shining Poison + 1 Spirit Energy + 3 Stones of Poison Mastery Crafted Shining Poison
1 Chill Ball + 1 Spirit Energy + 3 Stones of Cold Mastery Crafted Chill Ball
1 Helmet + 1 Normal Gem + 1 Spirit Energy + 1 Bag of Experience Crafted Helmet Strength of enchantments depends on the bag used
1 Crafted Burning Orb + 1 Stone of Fire Mastery + 1 Mana Potion adds 1-3% fire damage to orb
1 Crafted Chill Ball + 1 Stone of Cold Mastery + 1 Mana Potion adds 1-3% cold damage to orb
1 Crafted Energy Ball + 1 Stone of Lightning Mastery + 1 Mana Potion adds 1-3% lightning damage to orb
1 Crafted Shining Poison + 1 Stone of Poison Mastery + 1 Mana Potion adds 1-3% poison damage to orb
1 Crafted Teeth + 1 Stone of Magic Mastery + 1 Mana Potion adds 1-3% magic damage to orb
1 of each of the seven fruits = Cornucopia Charm
1 Perfect level class gem of each type = Laying the Smackdown Charm
dolls: Andarial+Duriel+Mephisto+Diablo+Baal+Tyrael = Chain of Leaders amulet
dolls: Blood Raven+Griswold+Countess+Radament+Coldworm+Chimera+ Summoner = Soul of Support ring
dolls: Damien+Marilith+Izual+Hephasto+Lazarus+Nihlathak+A riel = Spirit of Servents ring
Chain of Leaders + Soul of Support + Spirit of Servents = All are One Charm
4 Perfect rejuvs + 1 ruby (any level)+ 1 healing potion+ 1 enchanted ring = 1 Blood Stone
4 Perfect rejuvs + 1 saphire (any level)+ 1 mana potion+1 enchanted ring = 1 Mana Rock
4 Perfect rejuvs + 1 amethyst (any level)+ 1 stamina potion+1enchanted ring = 1 Strength Stone
4 Perfect rejuvs + 1 diamond (any level)+ 1 stamina potion+1 enchanted ring = 1 Speed Stone
4 Perfect rejuvs + 1 saphire (any level)+ 1 rune+ 1 enchanted ring = 1 Ice Cube
4 Perfect rejuvs + 1 ruby (any level)+ 1 rune+1 enchanted ring = 1 Stone of Rage
4 Perfect rejuvs + 1 topaz (any level)+ 1 rune+ 1 enchanted ring = 1 Zap Stone
4 Perfect rejuvs + 1 emerald (any level)+ 1 rune+ 1 enchanted ring = 1 Poison Strength Stone
4 Perfect rejuvs + 1 ruby (any level)+ 1 retardant potion + 1 enchanted ring = 1 Warmth Stone
4 Perfect rejuvs + 1 topaz (any level)+ 1 insulation potion+ 1 enchanted ring = 1 Insulator Nugget
4 Perfect rejuvs + 1 emerald (any level)+ 1 antidote potion+ 1 enchanted ring = 1 Posion Proection Stone
4 Perfect rejuvs + 1 saphire (any level)+ 1 thawing potion+ 1 enchanted ring = 1 Shiver Stone
4 Perfect rejuvs + 1 amethyst (any level)+ 1 helmet+ 1 enchanted ring = 1 Budget Nugget
4 Perfect rejuvs + 1 skull (any level)+ 1 septor, staff, or wand+ 1 enchanted ring = 1 Magic Damage Stone
4 Perfect rejuvs + 1 skull (any level)+ 1 Magic Repellant+ 1 enchanted ring = 1 Mental Block Rock
4 Perfect rejuvs + 1 Space Fragment+ 1 doll (any kind)+ 1 Blood Stone = 1 Shield Stone
4 Perfect rejuvs + 1 Space Fragment+ 1 doll (any kind)+ 1 Mana Rock = 1 Barrier Stone
4 Perfect Rejuvs + 1 saphire (any level) + 1 amulet + 1 enchanted ring = 1 Stone of Cold Mastery
4 Perfect Rejuvs + 1 ruby (any level) + 1 amulet + 1 enchanted ring = 1 Stone of Fire Mastery
4 Perfect Rejuvs + 1 topaz (any level) + 1 amulet + 1 enchanted ring = 1 Stone of Lightning Mastery
4 Perfect Rejuvs + 1 emerald (any level) + 1 amulet + 1 enchanted ring = 1 Stone of Posion Mastery
4 Perfect Rejuvs + 1 skull (any level) + 1 amulet + 1 enchanted ring = 1 Stone of Magic Mastery
4 Perfect Rejuvs + 1 rune (any kind) + 1 amulet + 1 enchanted ring = 1 Summon Stone
4 Perfect Rejuvs + 1 rune (any kind) + 1 stamina potion + 1 enchanted amulet = 1 Strike Stone
4 Perfect rejuvs + 1 amethyst (any level) + 1 helmet+ 1 enchanted amulet = 1 Treasure Tingly Prize Compriser
4 Perfect Rejuvs + 1 skull (any level) + 1 stamina potion + 1 enchanted amulet = 1 Summon Strike Stone
4 Perfect Rejuvs + 1 throwing potion stack + 1 enchanted ring + 1 glove = 1 Bomb Brick
3 Magic, 2 rare, or 1 Unique Ring(s) + 3 Magic, 2 rare, or 1 Unique Amulets(s) = 1 Blank Slate
The following recipes add the properties of the used gem or rune to the ring or amulet you are using. For recipes involving rings, the ring takes on the weapon properties of the gem or rune used. Amulets take on the helmet properties of the gem or rune.
- 1 Normal Ring + 3 of the same gem or rune + 1 Space Fragment = Gems are the classic gems up to the flawed level
- 1 Normal Ring + 3 of the same gem + 2 Space Fragments = For Normal, Flawless or Perfect classic gems
- 1 Normal Ring + 3 of the same gem + 3 Space Fragments = For Divine gems or Chipped and Flawed class specific gems
- 1 Normal Ring + 3 of the same gem + 4 Space Fragments = For Normal or Perfect class gems, Chipped and Flawed Diversity Stones
- 1 Normal Ring + 3 of the same gem + 5 Space Fragments = Normal and Flawless Diversity Stones
- 1 Normal Ring + 3 of the same gem + 6 Space Fragments = Perfect Diversity Stones
- 1 Normal Amulet + 3 of the same gem or rune + 1 Space Fragment = Gems are the classic gems up to the flawed level
- 1 Normal Amulet + 3 of the same gem + 2 Space Fragments = For Normal, Flawless or Perfect classic gems or Normal skulls
- 1 Normal Amulet + 3 of the same gem + 3 Space Fragments = For Divine gems or Chipped and Flawed class specific gems
- 1 Normal Amulet + 3 of the same gem + 4 Space Fragments = For Normal or Perfect class gems, Chipped and Flawed Diversity Stones
- 1 Normal Amulet + 3 of the same gem + 5 Space Fragments = For Normal and Flawless Diversity Stones
- 1 Normal Amulet + 3 of the same gem + 6 Space Fragments = For Perfect Diversity Stones
1 Base Item+1 Anvil+ 1 Blacksmith's Hammer+ 1 Space Fragment + 1 doll (any kind) = Exceptional version of the item inserted (normal)
1 Exceptional Item+1 Anvil+ 1 Blacksmith's Hammer+ 2 Space Fragments + 1 doll (any kind) = Elite version of the item inserted (normal)
shift glyph + divine emerald + basic unique weapon + space fragment = exceptional unique weapon
shift glyph + divine diamond + basic unique armor + space fragment = exceptional unique armor
two shift glyphs + divine emerald + exceptional unique weapon + space fragment = elite unique weapon
two shift glyphs + divine diamond + exceptional unique armor + space fragment = elite unique armor
shift glyph + divine sapphire + basic rare weapon + space fragment = exceptional rare weapon
shift glyph + divine amethyst + basic rare armor + space fragment = exceptional rare armor
two shift glyphs + divine sapphire + exceptional rare weapon + space fragment = elite rare weapon
two shift glyphs + divine amethyst + exceptional rare armor + space fragment = elite rare armor
2 Medallion Shards = Soul Hunter Medallion
Soul Hunter Medallion + 1 Soul = Adds +1 to the medallion's soul count
Soul Hunter Medallion + 1 Player Ear = Adds +1 to the medallion's player kill count
1 Mystery Chect + 1 Chest Key = Obtain the contents of the chest
3 Lesser Healing Potions = Light Healing Potion
3 Light Healing Potions = Healing Potion
3 Healing Potions = Strong Healing Potion
3 Strong Healing Potions = Greater Healing Potion
3 Lesser Mana Potions = Light Mana Potion
3 Light Mana Potions = Mana Potion
3 Mana Potions = Strong Mana Potion
3 Strong Mana Potions = Greater Mana Potion
3 health potions + 3 mana potions + 1 chipped gem = Lower Rejuvenation Potion
3 health potions + 3 mana potions + 1 flawed gem = Rejuvenation Potion
6 health potions + 1 chipped gem = Morsel
6 health potions + 1 flawed gem = Meat
6 mana potions + 1 chipped gem = Ether
6 mana potions + 1 flawed gem = Goddess Tears
3 health potions + 3 mana potions + 1 rune = Rip Potion
4 Perfect rejuvs + 1 Shield Stone + 2 Space Fragments = Laurel
4 Perfect rejuvs + 1 Barrier Stone + 2 Space Fragments = Inf Mana Potion
1 Socketed item with gems or runes inserted + 1 Crowbar = Removes gems from item
1 Class Specific Item + 1 Normal gem (any kind) + 1 Spirit Energy + 1 Soul + 1 Armor, Melee Weapon, Throwing Weapon, or Bow/Crossbow = Adds bonuses to class specific item Bonuses depend on what class the item belongs to and what is used with it
Shift Glyph + Force Glyph + Stone Glyph + Sound Glyph + Water Glyph + Fire Glyph + Sunlight Glyph = Spectral Gate
1 Normal Ring + 1 Rune = 1 Ring Downgrader
1 Normal Amulet + 1 Rune =1 Amulet Downgrader
1 Normal Ring + 1 Ring Downgrader = Lowers the level requirement of the ring by one
1 Normal Amulet + 1 Amulet Downgrader = Lowers the level requirement of the amulet by one
Following recipes add 1 to required level, undoable with Blank Slates. Note: recipe involving skill shrine adds 20 to required level.
- 1 Armor + 1 Portable Armor Shrine adds +1% to defense of armor and +1 standard defense
- 1 Armor + 1 Portable Experience Shrine adds +1% to monster experience
- 1 Weapon + 1 Portable Weapon Shrine adds +1% to weapon's damage and + 1 normal damage
- 1 Weapon + 1 Portable Mana Shrine adds +1% mana and +1 standard mana
- 1 Weapon + 1 Portable Skill Shrine + 1 Ring, Amulet or Rune = Boosts all skills of a tab by 1. Tab depends on item used and current character
1 Sword + 1 Axe + 2 Spirit Energies = Magic Golem Gear
Please note, recipes involving Diversity Stones no longer appear to work with Nez 1.09 =(