| Oh so you are trying it for map submission to Blizzard? I want to remind you, use the bnet maps for best example, keep the SUM of the levels of the creeps in an orange/green/red spot the same as in the bnet maps like if in tm the gnollws' sum of levels is 3+3 +5 = 11, make your orange spot near the base the same 11, for a further orange spot like the middle of the map, the sum of the levels like the trolls at the shop in tm, like closer orange can be easier, further orange can be more difficult. I RLY should stop making so long posts. Just check Twisted, Turtle, Lost (roc), Secret Valley, Treasure Island, Pludner Isle, Tirisfal ? oO, Terenas, Echo Isles, Gnoll wood.
Since my Winter tiwsted meadows located in Map development section page 3 of the downloads thread failed to become a serious 1vs1/2v2 map, although i tried itneresting things such as custom models and random creeps, maybe you can do a successful one if you dont use custom models or random creeps.
I like SNOW terrain very much , thats why my Futuristic City is icecrown terrain wqith snow weather and so was winter TM. However, do you notice that the most liked maps are the Summer maps because of their creeps? Gnolls, ogres, not skeletons and nerubians or permanent immolation creeps like in Outland. Yes thats why they are preferred.
My offer is: either continue it with a snowy terrain and creeps (errm what if Blizzard dont like ogres on snow ? If this isnt their land then they might dislike the map)? Thats why a better offer: Instead of Summer use barrens or Ashenvale yeah, or Lordaeron winter that still has snow and ogres.
Dont forget the buildable area all in the main locations |