| Not too bothered about appearance - just as long as it has some effort behind it.
Again, tilesets are not really a bother for me.
Creep difficulty should be moderate, but with options to crank it up or down to make it newcomer-sensible. DotA has a mild learning curve - see Stygian Desolator.
Item drops should be moderate, too. Nothing too hard (makes way for item-stealing), but nothing too stupid.
Shop locations should be fairly open - but be backstab points too.
The base should always be easy to reach, or at least have "mini-bases" scattered around the map. Basically, the map size Small is the most viable option for one base.*
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