Originally Posted by Mango_stuff First off, I would like to say that this is my first post on Battleforums, so i hope to become more aquainted and friendly with all of you. Hopefully I can add a little more insight and entertainment to these already interesting and insightful forums.
Now, on to some ideas. I'm fairly certain that Blizzard wants to continue its increasingly successful Diablo series as it has done with both Warcraft, Starcraft, and now WoW. The big issue with Diablo 3 will probably be the playability. Betting that Blizzard will stick with the traditional MMORPG game style isn't to much of a long shot. The problem with tradition is that D3 will have to do more than simply evolve from D2. Due to WoW's success D3 has to top both of Blizzards most successful prodigies in order to make something truely unique. However the hell they do that is up to them, but I'm certain that character classes and races will be a big influence on the games success.
First off: Should there be races other than Human?
...YES!! More races means more customization, diversity, and playability. Definatley include various races in both male and female styles.
Race suggestions:
Human
Dwarf
Elf
Naturnal (a humanoid with some sort of animal template, player choice)
Celestial
Fiend
These suggestions are made to attract a diverse audience and to influence the idea of factions.
As for factions: It is important to avoid factions such as good v. evil, thus eliminating some sort of WoW spinoff. Factions are fun though, and they do add to a games replay value and overall playability, so instead of 2 factions, I think 3 is a great choice. Given the races above, the obvious 3 would be Heaven, Earth, and Hell (or good, neutral, and evil) however you want to look at them.
The seperation of Races under Faction should go something like this: Heaven:
Human
Dwarf (pure)
Elf (High)
Celestial Earth:
Human
Dwarf
Elf (Wood)
Naturnal Hell:
Human
Dwarf (tainted)
Elf (Dark)
Fiend
Every faction would have one specific faction race mixed with a series of multifaction races. The Heaven races would attract more of a clerical or moral boosting type of character, such as a healer or the traditonal pally. The Earthen races would attract more of a balanced hunting/elemental character, such as a druid, Amazon, or monk. Hell would attract more evil oriented characters, such as necromancers or assassins. These suggestions would give a fantastic sense of origin and personality to every character. They would also attract a wide audience. Ultimately, the important difference between the factions above and the Horde and Alliance in WoW is dependent on storyline, and would have to be left up to the creators to properly differentiate between the two games. The reasoning behind my race/faction suggestion is simple. One, i think it works well in attracting new players and inspiring various playable scenarios, and two, I think that it fits well in Diablo's continued storyline. In D2, Tyrael sent whatever hero on a whatever quest to destroy Diablo yet again. Why couldn't Diablo (assuming he somehow survived D2) do the same? The above ideas for playability and customization are very open ended and feel free to critique them, but it is important that D3 hits soundly on both of these ideas to pickup where D1 and D2 lacked. As for Classes... supprise me! |