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Old 12-08-2006, 06:23 PM   #11 (permalink)
x42bn6
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Join Date: Nov 2002
Location: Trieste, Friuli-Venezia Giulia
Age: 20
Posts: 15,282
Quote:
Originally Posted by Trigger Noob =] View Post
Oh yeah...
Sometimes after a few spawns, the spawned units go back to base ( like the DotA base thingy. eg world tree ) Why do they do this and how do I stop it?


Sometimes when they spawn and attack < both sides > top and bot units go to help the units in mid.Why do they do this and how do I stop it?
It's really a flaw. Sometimes spells cause units to "forget" their last actions. Or when they do not reach a certain place after a set amount of time, they "forget" and return to the last position they know of - which would be the base, where they are created. I think this is the case if you tell a ground unit to travel to a place where there is no path - it gives up after a while and stops.

You can stop this by putting more regions and forcing units away. Like in DotA, there should really be regions near the Neutral Hostile areas to force units from walking into the Neutral Hostile creeps.*
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