Quote:
Originally Posted by Dream_Walker Just manually do the drop triggers. Such as for high level items dropping from high level monsters, try it like this:
A unit dies
Random Number between 1-100 less than or equal to 5 (5% to drop)
Level of (Dying unit) equal to [x]
Create 1 [item] at location. |
Yeah, but this trigger is too generic for what if he had 4 monsters with the same level and they needed to drop different items? You can kill the Level of (dying unit) line and replace it with the type of unit it is.