Thread: Phoenix Burrow
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Old 04-22-2006, 06:39 PM   #4 (permalink)
Hanz
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Join Date: Apr 2006
Posts: 10
Okey. Now I made this:

Event - A unit Is loaded into a transport

Condition - (Unit-type of (triggering unit)) Equals to Peon

Action - Add Rocket Launch to (Transporting) unit

Rocket Launch is my version of Phoenix Fire. But as I have said, I want to make 4 different versions of Rocket Launch. The first version deals 10 damage per second, and the fourth one deals 40 damage per second. How do I change the abilitis when more units are loaded? Yes I know I need a variable, but then? Corrections? Comments? Ideas?
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