View Single Post
Old 04-22-2006, 04:08 AM   #161 (permalink)
Shadow_Drifter
BattleForums Junior Member
 
Shadow_Drifter's Avatar
 
Join Date: Mar 2006
Posts: 55
I revert back to my choice for tiered character development.

Core classes

Warrior

Rogue

Apprentice

Warrior at lvl 25 can split into Barbarian, Paladin and Mercenary (new)

Rogue at lvl 20 can split into Amazon, Assassin and Hunter (new Male only)

Apprentice at lvl 20 can split into Necromancer, Druid, Sorceress

at 75 all classes can split again

Barbarian - Beserker and Warlord

Paladin - Knight and Cleric

Mercenary - Myrmidion and Varangian (an old Mercenary Guard found in Byzantine Empire)

Amazon - Valkyrie and Gladiatrix

Assassin - Shadow Warrior and Shinobi (shinobi-no-mono is a japanese word for someone who studies ninjutsu or in other words a Ninja)

Hunter - Beast Master and Ranger

Necromancer - Warlock and Rathma's Chosen

Druid - Lycanthrope and Shaman

Sorceress - Elementalist and Magus

The reasoning behind this is it will introduce alot of replayability. as well as character diversity. In keeping with the 7 core classes from D2 I have also include 3 BASE classes and 2 Standard classes and 18 derivative classes

explanation:

Base Class - an origin class that will provide fundamental skills to the certain classes that derive from it (EG Mana regeneration bonus for mage classes)

Standard Class - A class where skills will differ from all other classes.

Derivative Class - A class that will advance on certain aspects of its parent class (EG Rathma's Chosen will focus on expanding on bone Magic and Golems where Warlock focusses on Curses and Skeletons)

As classes progress they keep attributes and skills gained from a parent class.
Shadow_Drifter is offline   Reply With Quote