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Originally Posted by Dream_Walker Why do you have an array?
And why do you have a player owned unit event. Just make a general unit event. |
1) Wether I have an array or not should not affect the trigger
2) Because I don't want the trigger to kick in every time a hero dies no matter to which hero it belongs
Nothing of what you said have anything to do with the problem.
EDIT: I'm going nuts. It works in your test map but when I copy the trigger to my map (of course adding the variables you're using) it doesn't work. Fantastic.