| A new Character Class: The Artificer Okay, my idea would combine necromancers with assassins and it comes from something Larzuk or Qual-Khek gossip about in LOD. One or the other describes a cannon. I got to thinking about the destruction of the world stone giving birth to the pursuit of early science. Which was hit upon a little with the assassins traps and the necromancers Iron Golem.
The Artificer would be able to construct a minion out of an item like the necromancers golem. The golems would be made out of stronger materials as the Artificer grew in levels. For instance, one of the earliest golem could only be made out of made of leather: gloves, boots, leather armor, or hard leather armor, and would be called a flesh golem. The next would only be made out of wood:clubs, spiked clubs and bows. Progressing to the Steel Warrior, made from metal weapons and finally the Steel Guardian made from, you guessed it, metal armor and sheilds. The rest of the skill tree would be devoted to upgrades of the golems such as resistances and masteries.
The second tree would be a whole lot similar to the assassins traps only the traps would spew out poison clouds or maybe even those balls that trail poison in Lut Gholien quests. And of course a few cannons thrown in.
Haven't really thought about the third tree, but maybe something along the sorceresses "enchant" would be appropriate where the Artificer could add bonuses to damage of his weapons and improvements to his armor for short periods of times.
Anyway, that is my idea, feel free to let me know what you think.
Last edited by crzyhrs; 04-01-2006 at 09:26 AM.
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