| true. and looking back at what I said I have to agree that the original characters (D1) wernt really possible.
The Vizjeri Mages were gone by D2 (aka the mage), the rogues had too many troubles (IE the loss of the monestary) and the warrior in D1 was actually quite unique (was able to cast spells (even though that was thanks to the book learning method he could still do it))
However, sadly, im going to have to disagree with some things there pale. I think the chars in D2 were just fine HOWEVER, and in a way you said it without knowing it, theres an idea there that i really like.
I mention it elsewhere (this thread i think) but i like the "step up" model of character development.
A fundamental class that at a certain point "evolves" to another class
I mean, say lvl 1 you can select Page, Apprentice and Rogue. Your choice here builds up some fundamentals (IE common properties of the larger specialist classes and some fundamental skills common to a class set).
At lvl 20 you can specialise.
Page - Warrior, Barbarian, Paladin
Rogue - Amazon(Hunter (Male Version)), Assassin, Thief
Apprentice - Druid, Sorceress(Elementalist (male version), Necromancer
Then at lvl 80 you could further specialise (Raise lvl cap to 120 - this gives people something to work to)
Warrior - Mercenary, Weaponmaster
Barbarian - Warlord, Beserker
Paladin - Cleric, Knight
Assassin - Shadowmaster, Mind Render
Amazon (Hunter) - Valkarie (Ranger), Archer
Thief - Thug, Prowler
Druid - Lycanthrope, Summoner
Sorceress (elementalist) - Vizjeri Mage, Sage
Necromancer - Lich, Warlock (Witch if Female)
If you want me to post some differences and my definitions of the above classes I can do that if you like also |