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Join Date: Aug 2002 Location: A place where there is no dark Age: 21 Posts: 2,172
| Quote: Username: Tacitus Character name: Torment Nusradai, aka The Azure Phoenix and Shar`Addan Gender: Male Race: "Touched" Phoenixsoul Age: 352 Height: 5'10" Weight: ~210 lbs Appearance: As one gazes over this veritable firebird of a man from head to toe ashen grey locks fall about his face, going no further than the lower reaches of his skull. Behind a pair of deep purple shades that appear nearly black two vibrant purple pupils seem to give off an unearthly glow that makes it seem he can pierce one's soul without so much as a single thought. His lips often curl up in an impish smile as the two puffballs of white feathers that protrude from what lies beneathe the ashen grey locks begin to twitch madly, indicating something is most definately up. A loose grey shirt hangs off his shoulders, wrapping around his torso with the top button undone, his slender yet powerful arms ending in a pair of delicate black gloved hands. Navy blue cargo pants and blood red combat boots complete the ensamble. Shar`Addan appears much the same with one small exception, his colors seem to be polar opposites compared to the other half of the Soul Forge. Of the two, they can conjure forth great wings that extend from their back, seamlessly passing through clothing upon formation. Both version are wreathed in their own type of flames (as described below under the Inferno Within), but the appearance of the wings themselves alters between the two. Torment's wings are of vibrant purple feathers, while Shar's wings are little more than tendrils of white light joined by a membrane. Upon Torment's right hand he has two metallic fingers, the ring and pinky fingers to be precise. There is nothing spectacular about them, merely magical prosthetics of mithral composition and enchanted with an animation spell. Weapons: Torment and Shar`Addan carry no weapons specifically. Torment has two items that can be used as weapons in times of need, otherwise they utilize the Soul Forge. (Soul Forge weapons marked with an asterisk. Weapons marked with a pound sign are awaiting better names) Fist of Forgotten Sins-This weapon is a unique one indeed. A staff that stands at nearly half Torment's height with the upper half guarded by a semicircle with five pyramidal diamonds, each of which glows a different color. The majority of the weapon seems to blaze within as if an azure flame was trying to escape. Several large rubies are set in the lower half at regular intervals. The Fist can be used as a weapon to increase the power of one's punch like brass knuckles, but its main purpose lies in the magical attributes. Torment can focus transmutation and illusion spells into the Fist in order to increase their power and drain upon himself. The Wave-Likely the single most important possesion Torment has beyond his wedding ring. The Wave is a small trident seemingly made of blue ice that doubles Torment's Soul Forge abilities whilst held and can act as an anchor for the Manriki-gusari as if Torment were holding the chain in his hands. Melee Weaponry*-Both Torment and Shar`Addan can create nearly any melee weapon imaginable with the Soul Forge. The only prerequisite is that they have to have seen the weapon and in more complex cases, held it. Shaping takes anywhere up to five posts for a signature weapon of the size of Obelisk, but non-signature weapons merely take one post of formation. Switching between signatures depends on the type of switch. Changing from the Longmace to Obelisk takes time. Shifting from the Longmace to the Longbow is nearly instantaneous. Longbow of Souls*#-The name for this weapon (which may change) is a misnomer. The staff is not a longbow at all, but when used by Shar`Addan it can be used as a particularly long quarterstaff or, pulling back on the center when held, a longbow to fire an 'arrow' of Soul energies which remains linked to the Soul Forge so as to not waste energies, though it can be released. The projectiles fired are infinitely versatile to Shar's will, which means he can extend them nearly indefinately to create somewhat of a 'maze of death,' a cage formed from a single arrow. The Longmace*-This weapon can only be used by Shar`Addan. If one were to picture a quarterstaff with a ball of spikes on one end, they'd have the mental image of the Longmace. This weapon can be slammed into a surface to create a shockwave effect as well as having a hidden special allowing the spikes to detach and attack as guided projectile weapons. Obelisk*-This is the ultimate weapon in Shar`Addans own personal arsenal, without the aid of Torment. This greatsword takes after its namesake, an obelisk 5 stories high condensed on one plane to create a bladed edge. The crossguard is little more than spindly wings that mirror Shar's own wings. The hilt itself can either be formed from the weapon or the Staff usually used in conjunction with the Longmace and Longbow of Souls. Obelisk bestows flight unto Shar and leaves a wake of pure destructive energies when it passes with an apoctalyptic swipe. Obelisk has three modes. White, Blue, and Gold. Quote: |
Originally Posted by Obelisk White: This is the normal Obelisk. It leaves a trail of destruction.
Blue: This is the Obelisk of Torment. Binding Torment's soul to Obelisk gives it greater power and leaves a large wake of destruction in its passing.
Gold: This is the Essense of Obelisk. Draining all his Soulmelds into one and expending Essentia Shar can create a weapon that obliterates mater on contact. Wind continually pulls into it as the air around it is obliterated. | Obelisk Unlocked*#-This weapon is just what it seems, Obelisk to a more advanced degree. Torment's influence and contribution to the Soul Forge has given Shar the ability to split Obelisk into two weapons, each with the same destructive power of the former. It can take the form of two blades or a single doublesword, appearing as two swords joined at the hilt. If Torment and Shar were to coexist at the same time, perhaps their main signature weapons (Obelisk Unlocked and the Phoenix Feather) could be used in tandem somehow. Phoenix Feather*-This weapon is the complexities of the soul given form, a neverending chain whose length responds to Torment's own will. Only Torment may utilize this weapon, and furthermore only he can take advantage of the incredible effects of the Phoenix Feather. The Phoenix Feather is a manriki-gusari by name, a length of chain with a weight on one end and a simple blade on the other. Torment can shape it to his will with near infinite versatility akin to the Longbow for Shar. In the firebird's hands this weapon becomes not only a deadly weapon in its own right, but a magnet for magical energies, literally acting as a mana generator for Torment's spells. Using this magical force or his own channeled into it he can deliver devestating spells as if he were at any point along the chain. Visage of the Phoenix: While this simple mask may not be a weapon, it increases the overall power of Torment's phoenix based abilities several times over. A second pair of wings erupt from his back covered in brilliant crimson feathers wreathed in crimson flame. Torment's regenerative abilities are improved several times over, all flame based effects are greatly increased, and grant Torment a line of extreme magical healing abilities to augment his already powerful regeneration. This is, in reality, and Oni Mask. Each use grants the mask a charge that a demon behind the mask can use to posess Torment when it wishes. It has been used once and posessed him once, that latter event leaving him without two fingers. Abilities:Torment has a myriad of abilities, and within such he has a breakdown of what he can do with each. Spells-Torment does not so much cast spells as enforce perceptions upon reality. Using psionics on the level of telepathy he extends his will into reality and enforces his perceptions by channeling, but not using, mana. Effectively this is exactly like spellcasting but faster and less tiring. Orbs: Torment can create least, lesser, normal, and greater orbs out of any one of 6 energies. Acid, Sonic, Fire, Ice, Force, Electricity. These last indefinately unless commanded to explode. They must be hurled at a single enemy, but with the addition of the Soul Forge Torment can trigger them at will and shift their flightpath without consuming any energies to do so. Illusions: Torment is a master of Illusion, and can craft any numerous things from illusionary matter. This also renders him immune to illusions. This mixes with his ability to enforce perceptions, creating illusions that can become real. Transmutations: Torment has mastered the art of transmutation. He can bend reality to his will and reconfigure items, people, and ideas. This also renders him immune to polymorphing, petrification, and other similar effects. Arcane Might: Torment has a wide range of perceptions that he can enforce designed, rather simply, to blow shit the **** up. He favors Firestorm, Storm of Vengeance, Whirlwind of Teeth, and a heavily modified form of a spell that even the most amatuer mage knows; Magic Missile. Utilitarian Arcanus: Torment has a wide range of utility perceptions he can enforce upon himself and others, including, but not limited to healing, blocking, counterspelling, altering the flow of time slightly, and altering the weather in localized areas. Tears of the Phoenix: This line of healing spells is only accessable while the Visage of the Phoenix is worn. All healing spells are pushed to their full potential, and even the weakest in the line can save lives. The most powerful of these can seem to render temporary invulnerabilities upon the recipient due to the massive regenerative magic involved. Soul Forge-This ability is just what it seems, the ability of Torment and Shar to forge their soul in such a way that is useful. Shar utilizes weaponry and minions where Torment utilizes flight, energy to acccellerate the mana channeling for enforcing perceptions, and minor weapons. Subsets of the Soul Forge Kaze Clones-Shar`Addan can use his Soul Forge energies not only to create weapons, but minions, items, mines, and other objects that, while they can fight, are used mainly to go kamikaze on the enemy in violent explosions of soul energies. Wing Shards-When a Brother has their wings extended this ability can be utilized in order to hurl bits of their wings at the opponent. The higher the energy levels remaining, the more shards are available. To Each his Own-If the soul is attempted to be extracted or captured all that will be gained is a single sliver that will extinguish itself. Nothing can take the entire soul of The Brothers of the Soul Forge. Furthermore, both Torment and Shar`Addan's soul are bound to one another and reinforced with a bond that can never be truly broken. As such they have garnered a high resistance to any effects that alter the soul. This ability can be suppressed at the will of both at once. True Negativity-As antimatter is to matter, so is True Negativity to magic. When True Negativity meets magic you don't want to be anywhere nearby. Not only does this force negate magic, but it creates an explosion of tremendous proportions. This also includes Chi, psionic emmanations, any any other form of energy of magical origin. Neutralization Energies-Every action has an equal and opposite reaction. To any energy, any at all, Neutralization energies are this reaction. Neutralization energies cancel out any and all energies in a five foot burst around Torment when he summons them forth, being immune to the effect. Any spells he has cast on him are nullified, positive or negative. Any extensions of the Soul Forge shut down temporarily. Energies include psionic emmanations, electricity, Chi, the Soul, neural impulses, the beating on one's heart, animating energies for the undead, and any other similar energies. Soul to Flesh-This ability functions in conjunction with the Soul Forge. Between Torment and Shar`Addan only one can be manifested as a physical body at one time. When one ceases to be physical the other comes into being. There is one exception to this rule, but it involves heavy spellcasting from Torment. Killing one Brother releases the other as the slain disperses and forms into a crimson or azure orb. Temporal Manipulation-The ability to alter the flow of time itself. This power is known to Torment, but he cannot access it. All that remains of it is immunity to all temporal effects. Even this ability, however, can be suppressed. History:Does not apply to BF properly. If his bio is still up it might have a more propper history. | ((Beginning without little ole me? Given my activity, don't wait up. If theres anything conflicting or out of the time period, mention it.))
As the door opens to grant entrance to the archmagi, his presense commands the room to bid him welcome, raw power flowing from his form. Ashen gray locks fall across his flaming eyes of vibrant violet, hiding two small wings in a mess of hair. About his head a light blue sheen can be seen, a material of some sort of clear crystal with a faceted appearance, an ornate vestment of silken blue threads covering his loose grey dress shirt, but the depiction of a weaping phoenix upon the back is clear as day. A strand of azure crystal beads 'round his neck cannot even be seen with a glint of light upon metal coming from the two fingers of mithral composition.
Two violet wings wreathed in blue flame extend from his back, complimenting the blue chain that is wrapped around his right arm. Arcs of blue lightning spark between his fingertips and the shards of metal that surround his hands like a pair of fractures gauntlets. An orb of crimson flecked with emerald surged around him in a steady unrelenting pace. His midnight blue pants bulge near the bottom as two boots of a similar color wrap around his feet.
As he strides in a glint of light passes from his ring finger, an unending spiral of azure light that seems alive with an unfathomable strength. He revels in the attention given to him as his gaze falls upon Vox and the man that had just approached him. With a flick of his wrist he bids all to pass to the side so he may approach unhindered. To those of less than spectacular will he appears as a king among men, he would suffer nothing less. As he approaches the men he says nothing, expecting them do provide the effort he doesn't deem them worthy of doing himself. Quote: |
Originally Posted by Statistics Incarnum Radiance: Four times per day Torment can produce one of four Auras. The effect lasts 4 rounds. Only one aura may be active at a time. Silver: Aura of Deflection Ashen Gray: Aura of Destruction Blood Red: Aura of Accuracy Emerald: Aura of Speed Reshape: Torment can take a single post to reshape a Soulmeld into another Soulmeld, unbinding it in the process. Rebind: Torment may take an entire post to bind a Soulmeld to a Power Center. Share Incarnum Radiance: Three times per day Torment can share his aura with all allies. Perfect Meldshaper: Once Per Day Torment can flood each of his Soulmelds with a single Essentia Point without actually expending that point.
Soulmelds Avilable: 9
Power Center Binds Available: 5
Essentia Pool: 20 | Quote: |
Originally Posted by Soulmelds Crown Power Center: Crystal Helm
This helm is formed from the soul, pure light in a pale blue form that enhances the mind and extends the body. This soulmeld enhances the mental fortitude of the wearer and refracts his form, letting him deflect attacks easier. The Meldshaper can use a point of Essentia to force himself out of the way of an attack or to nullify an attempt to manipulate his mind, if he is aware. Binding this Soulmeld allows the Meldshaper's weapon to affect incorporeal creatures and those usualy not affected by physical weapons. Feet Power Center: Impulse Boots
These boots grant the ability to avoid surprise attacks, acting on magically aided impulses. When attacked from behind the meldshaper is given a knowledge and an attempt to dodge. Expending an Essentia Point allows the meldshaper to literally leap out of the way of an attack. When bound this Soulmeld gives the ability to dodge traps and spells with greater ability. Hand Power Center: Lightning Gauntlets
When worn these gauntlets allow the meldshaper to touch a subject and deliver a devestating shock to them. Expending an Essentia Point enhances the effect and adds a stunning quality to the attack. When bound the effects of the Soulmeld may be transfered through a weapon. Arm Power Center: Phoenix Feather-Bound
This Soulmeld manifests as a long chain with a blade on one end and a weight on the other that only Torment can shape. It is nearly infinite to his will and with the expenditure of an Essentia Point can make a very effective assault weapon. When Bound it constantly aids Torment in channeling mana. Brow Power Center: Planar Chausible
This Soulmeld gives the Meldshaper a slight resistance based on a single plain to which he is most aligned. Torment is aligned to Elysium, a good aligned plane, thus he is granted a resistance to cold. Expending an Essentia Point makes this an immunity for 3 posts. When Bound to the Brow this Soulmeld enhances the Incarnum Radiance of the Meldshaper. When bound to the Soul a Gate may be opened by expending three Essentia Points. Shoulders Power Center: Wings of Flame-Bound
This soulmeld allows Torment to form to great wings of blue and violet flame from his back. These wings grant flight but with fatigue. Expending an Essentia Point allows him to use the Wing Shards attack, firing off wisps of flaming incarnum to attack the enemy. When Bound flight is possible without fatigue and the Wing Shards become more powerful. Throat Power Center: Arcane Focus-Bound
This manifests as a necklace of blue crystals that wraps around the Meldshaper's neck, glowing with light whenever a damaging spell is cast. This Soulmeld gives offensive spells a little kick, but not much. Expending a point of Essentia speeds up spell completion. When bound this Soulmeld gives damaging spells the ability to stun a single target for one round of posting. This does nothing for spells that affect more than one target. Heart Power Center: The Inferno Within-Bound
This is the embodiment of the link Torment has with his wife. This is not an actual Soulmeld, but it takes up a slot simply because it is that important to him. This fuels the Soul Forge and if Kalie is in danger will warn him of such. The Visage of the Phoenix can react with this "Soulmeld." It manifests as a ring upon his finger and a flame in his eyes. Soul Power Center: Soulspark Familiar Variant-Bound
This...is Shar. This Soulmeld has no purpose in combat, but it cannot be unshaped. Binding is possible for Torment, but not for Shar. Neither Brother can have their souls drained while this Soulmeld is shaped, and they can give off light (blue or red/green) depending on wich one is flesh and which is a Soulmeld. Torment helps maintain concentration and dispel distractions, allowing Shar to focus on his opponent, while Shar gives Torment on tips with fighting without magic. | ((Some items removed cause...well...I can only have 20200 characters per post.))
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Last edited by Tacitus; 03-23-2006 at 04:49 AM.
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