Thread: Push problem
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Old 03-20-2006, 07:53 AM   #3 (permalink)
x42bn6
Aya Matsuura is awesome
 
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Join Date: Nov 2002
Location: Trieste, Friuli-Venezia Giulia
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The last one should be:

Unit Group - Pick every unit in EruptPoint and do (Unit - Move (Picked Unit) instantly to ((Position of (Casting unit)) offset by 300.00 towards (Angle from (Position of (Casting unit)) to (Position of (Picked Unit))) degrees), facing (Angle from (Position of (Casting unit)) to (Position of (Picked Unit))) degrees))

Where you change the bolds. The last part is just a little cosmetic change where the units will face away from the caster upon being moved. If you want them to face the other way, simply add 180° to the angle.*
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