| scythe Of the Grim Reaper
(Unique Elite Scythe
+3 to all skills
100% chance to cast lvl 30 life tap on striking
+400-500 magic damage
400-500% enhanced damage
all resistances +20
life + 200
mana+200
50% chance to cast lvl 30 bone shield when struck
1% chance to cast lvl 20 soul absorb when striking (soul absorb destroys a monster immediatly and turns it into bonus stats. lvl 20 gives u 5 bonus stats for each type of stat)
20 to revive
Makes you look like the grim reaper.
Mag rune
weapon 1 random combat skill (even from monsters or bosses!)
armor 1 random defensive skill (even from monsters or bosses!)
helm 1 random magic skill (even from monsters or bosses!
Satan's General set (set for darknight a new char in d3) (This set is pretty overpowered but hell probably is really hard)
Doom (Weapon)
hell forge blade (elite type of sword)
500-600 fire damage
400=500 magic damage
2 to all dark knight's skill levels
2 to all demonic skills
30% life steal
50% increased attack speed
50% chance to cast pillars of hell on striking (does a huge critical strike that makes the ground burn in hell fire causing massive additional damage)
500-600% enhanced damage
Gate of Hell (armor)
Hell forge Plate
1 to all dark knight's skills
500-600% enhanced defence
40%-50% chance to cast sympathy of flame when struck (fire rains down from the skies)
lvl 20 hell aura when equiped (similar to holy fire but is stronger and leaves flames to burn on people)
+200 to life
+200 to mana
+10 to all attributers
Portal of Hell (Helm)
Grim protector (elite type of bone helm)
3 to all dark knight's skills
2 to all demonic skills
30-40% chance to cast lvl 25 meteor storm when struck (small meteors rain down from the sky)
200-300% enhanced defence
lvl 20 pulverize (passive skill that gives you a chance to make a impact that damages all enemies arround u rather than just one)
Satan's Ring (ring)
1 to all skills
200-300 fire damage
+30 to fire ball
life +50
mana +50
10 to all resistances
Complete set bonuses
2 to all dark knight's skills
500 to defence
+20 to meteor
500 to vitality and energy
+20 to doom (spell that is casted on any enemy if the enemy is a normal monster it will not be able to cast spells and will take damage over time until it dies If it is a boss or an oppoment they will not be able to cast spells and they will lose health for a limited amount of time)
Last edited by dark-blade8000; 03-09-2006 at 11:57 PM.
Reason: Automerged Doublepost
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