Thread: Bat Harassment
View Single Post
Old 02-07-2006, 09:20 AM   #1 (permalink)
zx9r
BattleForums Junior Member
 
zx9r's Avatar
 
Join Date: Feb 2006
Location: Jamaica, mon
Posts: 73
Bat Harassment

I have been finding this to be successful in team games, mainly 4v4, where I harass with BM and tech to bats. Let me know what you think.

5 peons - gold
que 2 more
1 peon build altar
2 peon build burrow
que a few more for wood
1 peon build voodoo lounge
take burrow peon and build warmill
1-2 towers to hold off rush
tech

When BM is born, send him to shop and pick up some salves and 2 clarity pots. Then go harass. 9 times out of 10, the opponnents wont get dust or anything, so you can just murder workers. The key here is to keep the enemy in or near their base, so they do not hit you while teching. After T1, i usually go dual beastieary and then tech to T3, because with no units/barracks, you should have plenty of resources to upgrade and build your bats. I usually build a full group of bats while upgrading defense/attack on the way to T3. As soon as T3 hits, upgrade Liquid Fire (it is a MUST... makes bats sexy!) If you have done a good enough job at harassing your opponnent(s), they should not have any heavy air (no workers = no tech) and you can feel free to send your batties in for a kill. Target the town hall first. Dead hall = no gold = no more units = usually GG.

I did this last night in a game where 1 of my allies was a tower rusher, it was an extremely fun game to play, I kept bombing expos and town halls, and the enemies finally got pissed when they saw human towers creeping towards their bases, and bats dropping fire everywhere else. :dance

Any suggestions on ways to tweak this strat? And dont flame me, I know if i get rushed by more than a few units, this wont work. But hey, I play RT, and ppl are pretty stupid there, so strats like this are feasable. I will try to post a replay tonight, its a riot...
zx9r is offline   Reply With Quote