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Old 05-18-2003, 02:22 PM   #4 (permalink)
CelestialBadger
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Join Date: Feb 2003
Posts: 6,608
Ok, guys. You've convince me with your expert ideas. I'll play along. However, I'm gonna play it like actual D&D. Anyone who understands gets the "I'm an actual Role-player" award.

Name: Balthazar Skullhaven
Race: Drow
Class: Fighter/Ranger/Arcane-Archer
Appearance: Just like all other drow. Grey skin, grey eyes, white hair. I'll go in to his clothes in the "Equipment" section.
Bio: This section is dumb. If you knew his bio you would have out of game knowledge that your character is unlikely to know. Why don't we try to make this like a real RPG?

Abilities:
1) Track - Can track stuff with a successful wilderness lore roll. It's just like the D&D feat.
2) Favored enemy (Human) - It's the D&D ranger skill. Roll plusses when dealing with Humans.
3) Divine spells - Can cast 3 level 1 spells and 3 level 2 spells a day off the standard Ranger spell list.
4) Enchant arrow +5 - All arrows released from his bow get an automatic +5 bonus to hit and damage.
5) Imbue arrow - Can imbue his divine spells onto an arrow. The range of the spell is then determined by where the arrow lands.
6) Seeker arrow - Can release one arrow per day that travels around corners to seek his target.
7) Phase arrow - Can release one arrow per day that travels straight, passing through all cover to reach it's target.
8) Hail of arrows - Once per day Balthazar can make an attack on every available target. This counts as one action.
9) Arrow of death - Can enchant an arrow of death that will cause the target to die without a successful fort save (DC of 20). Balthazar may only have one arrow of death in possesion at a time.
10) Weapon proficieny/speciality (Might composite longbow) - +2 attack bonus when using mighty composite longbow.
11) Two weapon fighting/ambidextry - reduces the normal penalties for fighting with two weapons.
12) And of course all other feats that were necessary to become an arcane archer - point blank shot...etc.
13) Craft - The same as the D&D skill. Balthazar's craft is used for making new arrows when he runs out, and for crafting small traps to catch game.

Equipment:
Mighty composite longbow
Masterwork arrows x 40
Black leather armor
Elven cloak (+10 to hide checks)
Elven boots (+10 to move silently checks)
Rapier and maine gauche
Poison

Okay. I hope this character is more acceptable. Again, Bam, feel free to comment on it/suggest revisions.
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