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Originally Posted by betaalpha5 i'll only use carriers if the situation was that all units are fully upgraded already.
okay who's next? surly somebody can beat my little crappy combo |
you just gave me an idea... lets make a game out of this... here are a few rules:
1. units are fully upgraded
2. spellcasters are with full energy (and all magic researched)
3. you need to give a combination of units that would beat ALL mentioned so far (i mean separately).
4. lets say forces start on a opposite corner of the map (a small one say 64x64)
these are just recommendations, you can offer other opinions
nice you put in an observer

ok ill try to beat you:
2 queens - 200m 200g
1 overlord - 100m
8 scourges - 100m 300g
2 mutalisk - 200m 200g
2 lurkers - 250m 250g
2 hydralisk - 150m 50g
ok since we start in the opposite corners of the map (hehe i made the rules) my queens are fast and will come before all units and kill your 2 high templars with broodlings (and the queens will be then killed-maybe one survives, but lets say they both die

).
then scourges take care of the carrier (even if 3 get killed on the way, which is doubtfull)
mutas can finish the goon and the rest easily
the hydras and lurks are there just there to make it to 1000m 1000g
EDIT:
ugh i almost made a mistake...
ok if i see your templars morphing into an archon, i kill the carrier immediately and then move on other units, after the archon morphs, i should be able to kill it with the remaining units... there are queens with ensnare, and the archon is stucked (i can spell it 4 times)
