| Whoa, first of all, chill out whoever just posted lol.
Second, I like the idea of character appearance customization along with the Male/Female option. While I don't think it should in any way affect a character classes stats I do think it should do something. Like in D2 how certain NPC's greet you differently based on your class. Except I think they should go as far as Class-Specific Side-Quests and stuff. Or maybe certain npc's who sell their wares cheaper to certain classes.
I also think they should add a Cleric or Priest type character and a Monk(different, monks like someone stated before are generally more combat oriented with less of the healing and spiritual power).
The monk should have combat skills to increase the power of his punches or to add special attributes to them such as paralyzation and stuff like that. Like said before, he should not be allowed to wear body armor, but any "armor-gloves boots etc." should be allowed. Obviously his physical strength would be enourmous along with his life to compensate for his lack of defense.
Tabs: Combat Skills/Dunno Really lol/Dunno Really lol
The Cleric/Priest/Priestess(w/e you want to call it) would focus on healing, harming the undead and demons, and boosting defense/resistance(much the opposite of conviction or lower resist)/and absorption(yes i think they need to do more with this as is it appears on hardly any items).
Tabs: Healing/Combat(damage vs demons/undead spells and maybe an "Enchant-D2 Sorceress Fire Skill" spell but only for damage to undead and demons
)/Defensive(dont know exactly what you would call it, but basically non-passive auras(much like a necromancer casts curses on enemies she would cast it on the party...actually, bad comparison, think barbarian battle orders but with resistance and defense and stuff).
Also as a note to all you people who say the Necromancer is "evil", Blizzard disagrees lol, check the Arreat Summit character information, he isnt evil, he "understands the balance." Their line of work is simple.....uncommon.
I also agree with the idea of different starting towns(Necromancers would have that underground city of theirs, Amazons their Isle, Barbarians the Northlands, Etc(I do realize this is supposing those classes made it into D3).
Monsters: We need more different monsters, no more just switching palette's, I want to see whole new monsters sheesh. Fine, switch palette's for bosses in different modes(example-Diablo, Baal, etc in Norm/Nightmare/Hell)
I would like to see Dragons, fish type monsters(not just those Kurast serpents)-speaking of which-tangent-you could go back and revisit the newly repaired Kurast, see Jeryhn as Sultan, go to the Monastery, revisit the ruins of Arreat(and head over to the barbarian homelands-not just the camp but their fortresses and everything).
But yeah, D2 is pretty open to a D3 and that would definitely be something I would like to see in D3 should they make it.
Sry it was so long lol
EDIT: Also wanted to mention whoever came up with left/right glove idea i wholeheartedly agree thats a great idea, I also think you should find boots seperately but that you would have to wear 2 boots of the same size or suffer a stamina drain/speed penalty. |