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Old 05-12-2005, 09:52 PM   #15 (permalink)
Pale_Horse
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Join Date: Aug 2004
Location: On the edge of madness
Age: 32
Posts: 1,973
You should be able to win with carriers and scouts, if you can maybe figure out the turret range. Maybe take a probe and see how far he can get before getting hit. then take a squad of carriers and stay at that spot to destroy the turrets. If he tries to attack with air, bring your scouts into place but do not advance. Hallucinated your scouts (who should be infront of the carriers) and then have 1-2 carriers concentrate on attacking air, 1-2 attack scv units as they repair, rest hit those turrets. Have a shuttle come in after killing enough turrets to land. The first 2 groups of zealots should clear a path around the landing zone. Hallucinated, then have the real zeals start hitting the bunkers. If they run into danger do not advance. They should have enough support from the scouts if they stay close to the island end. KILL ANY AND ALL SCV UNITS WITHIN RANGE! If you do this consistently, he will run out of scvs and will not be able to train them fast enough. Then you really attack with everthing to open up the area. Another good thing is to bring a builder to start making cannons at the landing zone to fortify it. If you got the resourses make a few building to block his attacks while you regroup and increase the army size. Where are his minerals at on the island? This should be your point of attack. Focus on this area, but at the same time have a diversion at the opposite end of the island.
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