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Old 04-15-2005, 06:20 PM   #3 (permalink)
Crimson-Shade
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Join Date: Aug 2003
Location: Pittsburgh
Age: 21
Posts: 319
an expert in bloodbath can be assumed to do these things for each race with the expert as the bold race one: (also assuming he's scouted and knows his enemy's race)

ZvT - Six pool rush most of the time in order to gain time (aka stall terran player from making tanks) and make lots more units to take out, usually, that one bunker or group of infantry. The mid-game is the weakest for the average Zerg player as tanks with some token support of infantry keep ling/hydras away. A way to get around this is to go mass Queen. Lots of queens destroy the Terran mid-game advantage with broodling even if that Terran player keeps pumping tanks, they'll just get chewed at the same rate. I find there can never be enuff Queen handy when playing a Terran.

ZvP - If the other Toss player isnt a total idiot, he'll have gotten a cannon and/or shield battery in early game. If not, destroy with 6-pool. I usually go with mass hydra or cracklings (keep a watch for reavers), or lurkers. Corsairs suck! Also, if the other toss player has cannon-ed his front bridge, drop around the side (probably the best strat as you must almost always upgrade speed on ovy) or opt for guards/dark swarm (ultralisks are too resource intensive)

ZvZ - You can bet the other guy will go ling-rush so the xpert will either counter with a faster ling rush or make a sunken and another hatchery. Most ZvZ games end in whoever can make more units faster.

yah... maybe if u want more help, i could offer it...
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