| Obviously it depends on the matchup. I'm a P player so...
PVP:
8 pylon
10 gateway
If the position is 6-9/vice versa or 12-13/vice versa then if he adds a second gate...
12 Gateway
13 Zealot
15 pylon
If the zealot chases my probe around, signifiying a slower/non-existant zeal rush...
Gas on sixteen and probes then a double pump of peons.
If it's anything but the earlier stated positions...
12 gas
16 or so cyb
19 Gateway
PVT:
I play this one pretty much by the book...
8 pylon
10 gate
12 gas
14 cyb
goon
robotics on 20
Unless it is either 12-3 (P 12 T 3) in which case I'll block his wallin, pump a zeal and try to get it into his base, cyb on 16, rob before goon.
or if I see double barrack in which case I double gate
PVZ:
If it's 12-3/vice versa or 6-9/vice versa I'll open with...
8 pylon
10 gate
12 gate
13 zealot
15 pylon
double pump of zealots
If it's any other position...
8 pylon
10 gate
12 gas
13 Zealot
15 pylon
18 cyb
and then I can either do stargate rush...
zeal, stargate (in a remote corner of your base), dragoon (helps cover your ramp and kill ovie so it's better than a third lot)
or you can play it conservative and citadel instead of stargate
I've got a bunch more but that's basically how I play it.
__________________ Assiduously working for respect! |