03-14-2005, 10:18 PM
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#12 (permalink)
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BattleForums Addict
Join Date: Mar 2004 Location: North Carolina Age: 20 Posts: 929
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Originally Posted by Phoenix2003 You don't NEED all those units, BTW. If you're making arbs then no need for carriers and vice versa. If you're going for carrs, make more than 1. But, yeah, use some imagination.
Blizz, you really think T's strongest opening is fac cc? I only have problems with fac port. Well on lotem-esque type maps, anyway. On maps gaema, nost, blade storm, etc.(i.e. maps where you don't need a shuttle to defend your cliff), that build isn't very good.(the fact port). You can counter fac cc with 2 gate ranged goons plus some shuttled zeals and end the game then and there. It's tricky, though, on lotem-esque type maps where you have to decide whether to 1 gate or 2 gate, but on non-lotem-esque type one 2 gate seems so much better. | Well that's part of my problem. I don't like to rush to win. I like to double expo. Whenever I do that it seems Terran has stopped his peon pump and built an attack force of like 7 tanks 7 vults when I have 12 goons and a few lots. A quick push then owns me.
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