BattleForums Senior Member
Join Date: Aug 2002 Location: A place where there is no dark Age: 21 Posts: 2,172
| Character Name: Mathias Cuthbert the Retribute
Player: Tacitus
Campaign:
Class and Level: Solar (22), Fighter (1) Cleric(1)
Experience Points: 283,500
Race: Solar
Type: Large Outsider (Angel, Extraplanar, Good), Quasi-Deity
Divine Rank: 0
Alignment: Lawful Good
Deity: St. Cuthbert (Divine Rank: 15)
Size: Large
Age: 29
Genger: Male
Height: 9'5"
Weight: 547lb
Eyes: Gold, also glowing gold.
Hair: N/A-Bald (by choice)
Skin: Gold
Ability Name: Score/Modifier | TempScore/TempModifier
Strength: 28 (+9)
Dexterity: 27 (+8)___33 (+11)
Contstitution: 28 (+9)
Intelligence: 32 (+11)
Wisdom: 67 (+28)
Charisma: 35 (+12)
Hit Points: 427
Wounds/Current HP:
Nonlethal Damage:
Speed: 50ft (10 squares) Fly 120ft (good)
AC: 82 (86 against Evil) (87 with Weapon Defend) (91 Both)
Flat Footed: 71 (75/76/60)
Touch: 53 (57/58/62)
10+8 (Armor)+11 (Dex)+21 (Natural Armor)+ 29 (Insight)+ 4(Defelction)-1 (size)
Initiative: +11 = [DEX +11]
Saving Throws
Fortitude (CON): 32 (36 Poison) = [Base +13] + [Cleric +2] + [Fighter +0] + [Ability +9] + [Magic +4 (insight)+1 (luck)+1] + [Conditional +4 Poison]
Reflex (DEX): 32 = [Base +13] + [Cleric +0] + [Fighter +0] + [Ability +11] + [Magic +4 (insight)+1 (luck)+1]
Will (WIS): 49 = [Base +13] + [Cleric +2] + [Fighter +2] + [Ability +28] + [Magic +4 (insight)+1 (luck)+1]
Base Attack Bonus: +23
Spell Resistance:
Grapple: +38 = [Base +23] + [STR +9] + [Size +4] + [Luck +1] + [Insight +1]
Weapons Mace of Ruin: This +10 heavy mace ignores the hardness or damage reduction of any object or creature it strikes. Furthermore, the weapon can deal critical hits to objects and constructs as if they were living creatures.
+23 (BAB)+9 (STR) +2 (Focus)+1 (Luck)+1 (Ioun) +10 (Magic)
47/42/37/32
4d6+13 (1.5 STR)+10 (Magic) +1 (Luck) +4 (Specialization) 18-20/x4
4d6+28 18-20/x4
Weight: 128lbs
Other: Mercurial, Ghost Touch, Balanced (enhanced from the norm)
Note: Those that aren't me can't wield it properly due to Mercurial Properties.
+2 Composite Longbow of Any-Slaying
+23 (BAB)+11 (DEX)+1 (Luck)+1 (Ioun)
36/31/26/21
2d6+9 (STR) +2 (Magic) +1 (Luck)
2d6+12 20/x3
Weight 15lbs
Armor/Protective Item: Greater Monk's Belt
Type: Belt
AC Bonus: 1+28 (WIS)
Max DEX: N/A
Check Penalty: N/A
Spell Failure: N/A
Speed: N/A
Weight: 2 lbs
Special Properties: N/A
Sheild/Protective Item: Bracers of Armor +8
Type: Bracers
AC Bonus: +8
Max DEX: N/A
Check Penalty: N/A
Spell Failure: N/A
Speed: N/A
Weight: 2Lbs
Special Properties: N/A
Protective Item: Ring of Adamant Law
Type: Ring
AC Bonus
Max DEX: N/A
Check Penalty: N/A
Spell Failure: N/A
Speed: N/A
Weight: N/A
Special Properties: The wearer of this ring is constantly sheathed in a Shield of Law effect. It bestows one negative level on any chaotic creature that puts it on. The negative level remains as long as the ring is worn and disappears when the ring is removed. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the ring is worn.
Protective Item
Friend Shield: These curious rings always come in pairs. A friend shield ring without its mate is useless. Either wearer of one of a pair of the rings can, at any time, command his or her ring to cast a shield other spell with the wearer of the mated ring as the recipient. This effect has no range limitation. Linked to the ring Baim Azure Bahamut wears.
Other Possessions/Quantity/Weight
Amulet of the Planes
Instant Fortress 10lbs
Orange Prism Ioun Stone (+1 Caster Level)
Iridescent Spindle Ioun Stone (no air)
Clear Spindle Ioun Stone (no food/drink)
Pale Green Prism Ioun Stone (+1 on saves, skills, checks, and attacks rolls)
Phylactery of Faithfulness
Luckstone
Incence of Meditation x8 16lbs
Gloves of DEX +6 2lbs
Aware 3rd Eye (+10 Spot)
10 Skill Shards (+10)
Boots of Temporal Acceleration (2 rounds time frame boost) 2lbs
Tabard of Great Crusades: +2 morale bonus on all saves to those within 20 ft, 1/day an ally may grab the hem to receive a Heal Spell (15th level caster)
Castle: Keep with a Moat, four towers, and Ballista's with trained teams atop.
Carrying Capacity:
Light: 0<->800
Medium: 801<->1600
Heavy: 1601<->2400
[2400]Lift Over Head (MAX)
[4800]Lift Off Ground (2xMAX)
[12000]Push/Drag (5xMAX)
My Weight: 178
w/ gold:
Money
CP 0
SP 0
GP 0
PP 0
Total skills: 427
Skills: Name/Key Ability/Skill Modifier/Ability Modifier/Ranks/Misc Modifier/Untrained?
Appraise/INT/x/x/x/x/Y
Balance/DEX/x/x/x/x/Y
Bluff/CHA/x/x/x/x/Y
Climb/STR/x/x/x/x/Y
Concentration/CON/x/x/x/x/Y
Craft (what)/INT/x/x/x/x/Y
Craft (what)/INT/x/x/x/x/Y
Craft (what)/INT/x/x/x/x/Y
Decifer Script/INT/x/x/x/x/N
Diplomacy/CHA/x/x/x/x/Y
Disable Device/INT/x/x/x/x/N
Disguise/CHA/x/x/x/x/Y
Escape Artist/DEX/x/x/x/x/Y
Forgery/INT/x/x/x/x/Y
Gather Information/CHA/x/x/x/x/Y
Handle Animal/CHA/x/x/x/x/Y
Heal/WIS/x/x/x/x/Y
Hide/DEX/x/x/x/x/Y
Intimidate/CHA/x/x/x/x/Y
Jump/STR/x/x/x/x/Y
Knowledge (what)/INT/x/x/x/x/N
Knowledge (what)/INT/x/x/x/x/N
Knowledge (what)/INT/x/x/x/x/N
Knowledge (what)/INT/x/x/x/x/N
Knowledge (what)/INT/x/x/x/x/N
Listen/WIS/x/x/x/x/Y
Move Silently/DEX/x/x/x/x/Y
Open Lock/DEX/x/x/x/x/N
Perform (what)/CHA/x/x/x/x/N
Perform (what)/CHA/x/x/x/x/N
Perform (what)/CHA/x/x/x/x/N
Profession (what)/WIS/x/x/x/x/N
Profession (what)/WIS/x/x/x/x/N
Ride/DEX/x/x/x/x/Y
Search/INT/x/x/x/x/Y
Sense Motive/WIS/x/x/x/x/Y
Sleight of Hand/DEX/x/x/x/x/N
Spellcraft/DEX/x/x/x/x/N
Spot/WIS/x/x/x/x/Y
Survival/WIS/x/x/x/x/Y
Swim/STR/x/x/x/x/Y
Tumble/DEX/x/x/x/x/N
Use Magic Device/CHA/x/x/x/x/N
Use Rope/DEX/x/x/x/x/N
_______/___/x/x/x/x/_
_______/___/x/x/x/x/_
_______/___/x/x/x/x/_
Feats:
DR 0: Weapon Perfection (Mace)
[Weapon Focus, Weapon Specialization, Greater Weapon Focus, and Greater Weapon Specialization (all with a mace)]
1 Eschew Materials
3 Power Attack
6 Leadership
9 Cleave
12 Improved Crit (Mace)
15 Flyby Attack
18 Combat Casting
21 Epic Leadership
24 Great Smite
24-FB Great Cleave
Special Abilities:
Dark Vision 60' (ex)
Low Light Vision (ex)
Immunity (Acid) (ex)
Immunity (Cold) (ex)
Immunity (Petrification) (ex)
Resistance (Electricity) (ex) 10
Resistance (Fire) (ex) 10
Wings (ex) Feathered
Protective Aura (su) (+4 AC vs Evil)
Tongues (su)
Regeneration (Ex)
Immortality (ex)
Deific Vision (ex): Half a Mile
Spell-Like Abilities: Caster level 20th. The save DCs are Charisma-based.
At will - aid, animate objects, commune, continual flame, dimensional anchor, greater dispel magic, holy smite (DC 21), imprisonment (DC 26), invisibility (self only), lesser restoration (DC 19), polymorph (self only) power word stun, remove curse (DC 20), remove disease (DC 20), remove fear, resist energy, summon monster VII, speak with dead (DC 20), waves of fatigue (DC 18);
3/day - blade barrier (DC 23), earthquake (DC 25), heal (DC 23), mass charm monster (DC 25), permanency, resurrection, waves of exhaustion;
1/day - greater restoration (DC 24), power word blind, power word kill, power word stun, prismatic spray (DC 24), wish.
The following abilities are always active on a solar’s person, as the spells (caster level 20th): detect evil, detect snares and pits, discern lies (DC 21), see invisibility, true seeing. They can be dispelled, but the solar can reactivate them as a free action.
Spells: Solars can cast divine spells as 20th-level clerics. A solar has access to two of the following domains: Air, Destruction, Good, Law, or War (plus any others from its deity). The save DCs are Wisdom-based.
A solar’s natural weapons, as well as any weapons it wields, are treated as good-aligned and epic for the purpose of overcoming damage reduction.
Languages:
All
Domains from Cleric: Destruction and Domination (Smite and Enchants +1lvl)
upcoming: Divine Emissary of St. Cuthbert
Spells Known/Spell Save DC/Level/Spells per Day/Bonus Spells
[All][38]0[6][0]
[All][39]1[5+1][7]
[All][40]2[5+1][7]
[All][41]3[5+1][7]
[All][42]4[5+1][7]
[All][43]5[5+1][6]
[All][44]6[4+1][6]
[All][45]7[4+1][6]
[All][46]8[4+1][6]
[All][47]9[4+1][5]
Cannot cast any beyond this point, nor can the slots be used until the Spells Per Day column has a number greater than zero.
[N/A][]10[0][5]
[N/A][]11[0][5]
[N/A][]12[0][5]
[N/A][]13[0][4]
[N/A][]14[0][4]
[N/A][]15[0][4]
[N/A][]16[0][4]
[N/A][]17[0][3]
[N/A][]18[0][3]
[N/A][]19[0][3]
[N/A][]20[0][3]
[N/A][]21[0][2]
[N/A][]22[0][2]
[N/A][]23[0][2]
[N/A][]24[0][2]
[N/A][]25[0][1]
[N/A][]26[0][1]
[N/A][]27[0][1]
[N/A][]28[0][1]
OTHER NOTES:
astute sense of crafting and justice
create many items within ur ability to create w/I 1 turn (as opposed to the Cudgel being able to do 10 items/turn). u have to have the items necessary, but u can create an items u are able to in 1 round
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Last edited by Tacitus; 03-09-2005 at 01:26 AM.
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